![]() How do you know that VG Tech's data on resolution here isn't completely false? like I said, from my counts on one of their images it clearly isn't a static 19XXp image, maybe my pixel count was flawed here too, who knows. Why would he even do that? he is a die hard PC guy, he literally even said in a DF Direct that he would stop playing games the day PC gaming stopped existing because he wouldn't want to play on console, because part of what he enjoys is the freedom of tweaking settings and modding games. you chose to not trust him even tho what he says could be 100% correct. So you arbitrarily chose who you trust for absolutely no reason?Īnd then you say Alex says stuff that is not true about PS5 versions, even tho "you have other stuff to do", meaning you clearly don't know if what he says is true or not. On the PS4 consoles enemies can have a reduced animation rate which wasn't seen on PS5. PS5 also seems to have subsurface scattering, destructible small objects and terrain tessellation all of which don't appear to be present on the PS4 systems. PS5 has some graphical improvements over the PS4 consoles such as: improvements to mesh quality, improved volumetric lighting quality, improvements to texture quality and additional dynamic shadows. PS5 and PS4 Pro in all modes render the UI at 3840x2160. PS4 Pro in Prioritise Resolution Mode renders at a resolution of 3840x2160 using what appears to be a form of checkerboard rendering. PS5 in Prioritise Resolution Mode renders at a resolution of 3840x2160 using what appears to be a form of checkerboard rendering. PS4 renders at a native resolution of 1600x900. PS4 Pro in Prioritise Frame Rate Mode renders at a native resolution of approximately 1717x966. PS5 in Prioritise Frame Rate Mode renders at a resolution of approximately 3435x1932 using what appears to be a form of checkerboard rendering. The improved hair rendering reduces performance and at times it can look strangely bright All of the performance data in the video and stats is with the hair strands option disabled. The hair strands toggle enables improved hair rendering. The ray tracing toggle turns on ray traced reflections. PS5 has two additional options which are a toggle for ray tracing and a toggle for hair strands. PS5 and PS4 Pro have the option to either prioritise frame rate or resolution which are labelled as perf mode and res mode in the video. These effects resolve to half horizontal resolution on PlayStation consoles using checkerboard rendering which results in noticeably degraded image quality. Lens distortion and chromatic aberration were disabled for this test. The versions tested were 1.000.001 on PS5 and 1.01 on PS4 consoles.Ġ0:00 - Performance Mode (Prioritise Frame Rate Mode) and PS4Ġ8:23 - Resolution Mode (Prioritise Resolution Mode)
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